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Thread: Sproggiwood Build Notes

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    Administrator Unormal's Avatar
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    Sproggiwood Build Notes

    *Added ability-tree framework for class levels 5 and up
    *Added class details screen
    *Added Pottery! shrine
    *Added shrine animation
    *Added a bit of random color modulation to trees
    *Added a bit of random color modulation to floor tiles
    *Changed flaming weapon to not deal damage to the initial target
    *Changed some circle-health bosses to use hearth health
    *Changed music to load during level load, to fix the framerate hitch
    *Changed mushroom patches from 1d3 to 1d2+1 mushrooms
    *Changed the font size of adventure resource indicators to be smaller
    *Changed damage readout to a simpler form, removing non-heart damage types
    *Changed classes to be data driven
    *Changed class level ceiling to 10
    *Fixed goaturku not generating stairs down
    *Fixed AOE shrines targeting the player

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    *Added the item screen saving your last selected equipment
    *Added a broken heart effect when dealing or being dealt non-lethal damage
    *Added a special effect for a shrine buff starting
    *Rebalanced flare equipment to hit a column in each direction 40% of the time, up from the attacker's square 20% of the time
    *Changed item scroll buttons to be transparent if there is only one item available
    *Changed "add items" debug button to give all currently lootable items
    *Fixed shrine usage animation

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    *Added new class images
    *Added improved town radial images
    *Fixed issues with collider updates sometimes preventing buttons from working properly as you entered a screen
    *Fixed being able to click on the loading screen text
    *Fixed a bug in sprite collider generation, reducing the number of colliders by like a billion

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    *Fixed resource nodes being unclickable
    *Added accessories
    *Added rare and uncommon tiers to item loot rolls
    *Added vampric weapons
    *Added rare pitchfork: Flaming Pumpkin Chucker
    *Added rare sword: Inferno Pike
    *Added rare staff: Staff of Missiles
    *Added accessory: Prospector's Pan
    *Added new images for swords
    *Added new shrine: 2x All Resources
    *Added new shrine: Monster Shrines
    *Added new shrine: Blink, Blink!
    *Rebalanced blinking to trigger 40% of the time, up from 20%
    *Changed default quality settings
    *Changed shrines to have a short delay after shrine animation before the text and effect animations start
    *Removed individual Ore, Lumber and Gold shrine effects
    *Removed Rousing weapons

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    *Added warrior charge animation
    *Added warrior cleave animation
    *Added wizard magic missle staff animation
    *Added arrow striking animations for archer ranged attacks
    *Added a spinning hourglass when a player passes or loses a turn
    *Added the ability to play oneshot overlay animations that follow actors around
    *Added a simple ability details dialog when you click an ability icon in the building view
    *Fixed buff animation
    *Fixed heart-loss animation not following the creature
    *Fixed players walking on top of boss chests when opening them
    *Fixed old music not unloading from memory when tracks switch
    *Fixed a spriter animation loading bug
    *Fixed another spriter animation loading bug!
    *Improved chat slowness caused by unnecessary mesh updates on low-end devices
    *Changed item text to a text banner
    *Updated bow graphic
    *Updated archer's vest graphics
    *Updated heart loss animation
    *Removed a bunch of extraneous logging
    *Removed the chop job on trees

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    *Added a new world map layout
    *Added clickable chat bubbles to villagers
    *Added basic outfits for all classes
    *Added theif dagger images
    *Added Big Ick death cinematic
    *Added outlines to some font prefabs that were missing them
    *Added easy and hard spawns to leaf piles
    *New weapon type: Wealth
    *New armor types: Vitality, Potter
    *New Dungeons: The Bloated Grotto, Hakkipunki, Ignis Caverna
    *New Monsters: Big Black Slime, Black Slime, Tiny Black Slime, Black Mushroom, Frog, Creeper Spider, Tiny Spider, Vampric Mushroom, Wisp
    *New Environment Objects: Lilypad, Fire Lilypad, Wisp Lilipad, Swamp Leaves, Vampiric Leaves, Web-wrapped Jar
    *New Enviornmental Effects: Fog
    *New Farmer Ability: Whack Weeds
    *New Wizard Ability: Frost Ring
    *Changed Ickyolo to 2 levels
    *Changed Vampire Ability Flight to cover 4 squares
    *Changed villagers to stay near their anchor building
    *Changed buff animation to play slightly higher up the screen
    *Changed heart melting animation to play slightly higher up the screen
    *Changed Flee so it can't be used to escape from the tutorial
    *Changed intro cadence to that of a limerick
    *Slightly increased the spriter animation update rate
    *Reduced the text size on item cards
    *Fixed being able to use the arrow keys to move when movement command icons are hidden
    *Fixed monsters spawning in non-ground floor tiles
    *Fixed Big Ick's jump animation
    *Fixed issue with looping boned animations
    *Removed dungeon: Little Grove
    *Removed hurry up buttons for all jobs.
    *Removed slime-slaying and slime-dodging equipment

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    *New Weapon: Inferno Bow, Hoarfrost Glaive, Poisoned Dagger
    *New Armor: Grassy Yurtmat, Ethereal Mantle, Cloak Of The Orchid, Trousers of the Spring Bounty, Mail of the Martyr, Tumbleweed Vest, Plate of Valor and Vigor
    *Fixed Unlock Dungeons debug button not unlocking all dungeons
    *Fixed shoot arrow not trigger basic attack effects when meleeing
    *Fixed conversation and chat bubbles flipping
    *Fixed chat bubbles overriding quest bubbles
    *Updated all the prime31 plugns to the latest revision
    *Added some forced playerpref save checkpoints

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    *Hide the continue button if no game data is available
    *Added the ability to start a new game while bypassing the bulk of the tutorial sequence
    *Added a new image for wizard tomes
    *Added some items to the store
    *Added villagers for every building
    *Fixed the regenerate level debug button
    *Fixed Big Ick's lair sometimes hanging the game

  9. #9
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    *Dungeon redesign: Big Tree
    *New monsters: Red Jelly, Small Red Jelly
    *New items: Staff of The Frog, Fire Star Dirk, Prospector's Pan, Helm of Flames, Alchemist's Vial, Crop Duster, Chameleon Cloak, Frostflare Frock, All Hollows' Cape, Fang of the Orb Weaver
    *Added setstringpref console command
    *Added all Farmer, Thief, Wizard and Warrior level-up abilities
    *Added an item name display under the consumable item,
    *Added new graphics for slime and archer targeting
    *Added a transparent mask background for chat and dialog vies
    *Added mock-outs for the 3 hills dungeons and the glacial maze
    *Changed pop-up dialogs to display on top of previous windows, rather than hiding them while being displayed
    *Fixed bosses getting turned into pottery
    *Fixed spriter animation scaling issues(!)
    *Fixed villagers walk animation stoping before they reach their destination
    *Fixed quest complete during adventure mode freezing up the UI
    *Fixed stairs spawning in non-empty squares
    *Fixed player spawning in non-empty squares
    *Fixed big ick's lair not being fully surrounded by walls

  10. #10
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    *Dungeon redesign: Big Tree
    *New monsters: Red Jelly, Small Red Jelly
    *New items: Staff of The Frog, Fire Star Dirk, Prospector's Pan, Helm of Flames, Alchemist's Vial, Crop Duster, Chameleon Cloak, Frostflare Frock, All Hollows' Cape, Fang of the Orb Weaver
    *Added setstringpref console command
    *Added all Farmer, Thief, Wizard and Warrior level-up abilities
    *Added an item name display under the consumable item,
    *Added new graphics for slime and archer targeting
    *Added a transparent mask background for chat and dialog vies
    *Added mock-outs for the 3 hills dungeons and the glacial maze
    *Changed pop-up dialogs to display on top of previous windows, rather than hiding them while being displayed
    *Fixed bosses getting turned into pottery
    *Fixed spriter animation scaling issues(!)
    *Fixed villagers walk animation stoping before they reach their destination
    *Fixed quest complete during adventure mode freezing up the UI
    *Fixed stairs spawning in non-empty squares
    *Fixed player spawning in non-empty squares
    *Fixed big ick's lair not being fully surrounded by walls

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