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Administrator
Sproggiwood Build Notes
*Added ability-tree framework for class levels 5 and up
*Added class details screen
*Added Pottery! shrine
*Added shrine animation
*Added a bit of random color modulation to trees
*Added a bit of random color modulation to floor tiles
*Changed flaming weapon to not deal damage to the initial target
*Changed some circle-health bosses to use hearth health
*Changed music to load during level load, to fix the framerate hitch
*Changed mushroom patches from 1d3 to 1d2+1 mushrooms
*Changed the font size of adventure resource indicators to be smaller
*Changed damage readout to a simpler form, removing non-heart damage types
*Changed classes to be data driven
*Changed class level ceiling to 10
*Fixed goaturku not generating stairs down
*Fixed AOE shrines targeting the player
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Administrator
*Added the item screen saving your last selected equipment
*Added a broken heart effect when dealing or being dealt non-lethal damage
*Added a special effect for a shrine buff starting
*Rebalanced flare equipment to hit a column in each direction 40% of the time, up from the attacker's square 20% of the time
*Changed item scroll buttons to be transparent if there is only one item available
*Changed "add items" debug button to give all currently lootable items
*Fixed shrine usage animation
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Administrator
*Added new class images
*Added improved town radial images
*Fixed issues with collider updates sometimes preventing buttons from working properly as you entered a screen
*Fixed being able to click on the loading screen text
*Fixed a bug in sprite collider generation, reducing the number of colliders by like a billion
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Administrator
*Fixed resource nodes being unclickable
*Added accessories
*Added rare and uncommon tiers to item loot rolls
*Added vampric weapons
*Added rare pitchfork: Flaming Pumpkin Chucker
*Added rare sword: Inferno Pike
*Added rare staff: Staff of Missiles
*Added accessory: Prospector's Pan
*Added new images for swords
*Added new shrine: 2x All Resources
*Added new shrine: Monster Shrines
*Added new shrine: Blink, Blink!
*Rebalanced blinking to trigger 40% of the time, up from 20%
*Changed default quality settings
*Changed shrines to have a short delay after shrine animation before the text and effect animations start
*Removed individual Ore, Lumber and Gold shrine effects
*Removed Rousing weapons
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Administrator
*Added warrior charge animation
*Added warrior cleave animation
*Added wizard magic missle staff animation
*Added arrow striking animations for archer ranged attacks
*Added a spinning hourglass when a player passes or loses a turn
*Added the ability to play oneshot overlay animations that follow actors around
*Added a simple ability details dialog when you click an ability icon in the building view
*Fixed buff animation
*Fixed heart-loss animation not following the creature
*Fixed players walking on top of boss chests when opening them
*Fixed old music not unloading from memory when tracks switch
*Fixed a spriter animation loading bug
*Fixed another spriter animation loading bug!
*Improved chat slowness caused by unnecessary mesh updates on low-end devices
*Changed item text to a text banner
*Updated bow graphic
*Updated archer's vest graphics
*Updated heart loss animation
*Removed a bunch of extraneous logging
*Removed the chop job on trees
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Administrator
*Added a new world map layout
*Added clickable chat bubbles to villagers
*Added basic outfits for all classes
*Added theif dagger images
*Added Big Ick death cinematic
*Added outlines to some font prefabs that were missing them
*Added easy and hard spawns to leaf piles
*New weapon type: Wealth
*New armor types: Vitality, Potter
*New Dungeons: The Bloated Grotto, Hakkipunki, Ignis Caverna
*New Monsters: Big Black Slime, Black Slime, Tiny Black Slime, Black Mushroom, Frog, Creeper Spider, Tiny Spider, Vampric Mushroom, Wisp
*New Environment Objects: Lilypad, Fire Lilypad, Wisp Lilipad, Swamp Leaves, Vampiric Leaves, Web-wrapped Jar
*New Enviornmental Effects: Fog
*New Farmer Ability: Whack Weeds
*New Wizard Ability: Frost Ring
*Changed Ickyolo to 2 levels
*Changed Vampire Ability Flight to cover 4 squares
*Changed villagers to stay near their anchor building
*Changed buff animation to play slightly higher up the screen
*Changed heart melting animation to play slightly higher up the screen
*Changed Flee so it can't be used to escape from the tutorial
*Changed intro cadence to that of a limerick
*Slightly increased the spriter animation update rate
*Reduced the text size on item cards
*Fixed being able to use the arrow keys to move when movement command icons are hidden
*Fixed monsters spawning in non-ground floor tiles
*Fixed Big Ick's jump animation
*Fixed issue with looping boned animations
*Removed dungeon: Little Grove
*Removed hurry up buttons for all jobs.
*Removed slime-slaying and slime-dodging equipment
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Administrator
*New Weapon: Inferno Bow, Hoarfrost Glaive, Poisoned Dagger
*New Armor: Grassy Yurtmat, Ethereal Mantle, Cloak Of The Orchid, Trousers of the Spring Bounty, Mail of the Martyr, Tumbleweed Vest, Plate of Valor and Vigor
*Fixed Unlock Dungeons debug button not unlocking all dungeons
*Fixed shoot arrow not trigger basic attack effects when meleeing
*Fixed conversation and chat bubbles flipping
*Fixed chat bubbles overriding quest bubbles
*Updated all the prime31 plugns to the latest revision
*Added some forced playerpref save checkpoints
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Administrator
*Hide the continue button if no game data is available
*Added the ability to start a new game while bypassing the bulk of the tutorial sequence
*Added a new image for wizard tomes
*Added some items to the store
*Added villagers for every building
*Fixed the regenerate level debug button
*Fixed Big Ick's lair sometimes hanging the game
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Administrator
*Dungeon redesign: Big Tree
*New monsters: Red Jelly, Small Red Jelly
*New items: Staff of The Frog, Fire Star Dirk, Prospector's Pan, Helm of Flames, Alchemist's Vial, Crop Duster, Chameleon Cloak, Frostflare Frock, All Hollows' Cape, Fang of the Orb Weaver
*Added setstringpref console command
*Added all Farmer, Thief, Wizard and Warrior level-up abilities
*Added an item name display under the consumable item,
*Added new graphics for slime and archer targeting
*Added a transparent mask background for chat and dialog vies
*Added mock-outs for the 3 hills dungeons and the glacial maze
*Changed pop-up dialogs to display on top of previous windows, rather than hiding them while being displayed
*Fixed bosses getting turned into pottery
*Fixed spriter animation scaling issues(!)
*Fixed villagers walk animation stoping before they reach their destination
*Fixed quest complete during adventure mode freezing up the UI
*Fixed stairs spawning in non-empty squares
*Fixed player spawning in non-empty squares
*Fixed big ick's lair not being fully surrounded by walls
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Administrator
*Dungeon redesign: Big Tree
*New monsters: Red Jelly, Small Red Jelly
*New items: Staff of The Frog, Fire Star Dirk, Prospector's Pan, Helm of Flames, Alchemist's Vial, Crop Duster, Chameleon Cloak, Frostflare Frock, All Hollows' Cape, Fang of the Orb Weaver
*Added setstringpref console command
*Added all Farmer, Thief, Wizard and Warrior level-up abilities
*Added an item name display under the consumable item,
*Added new graphics for slime and archer targeting
*Added a transparent mask background for chat and dialog vies
*Added mock-outs for the 3 hills dungeons and the glacial maze
*Changed pop-up dialogs to display on top of previous windows, rather than hiding them while being displayed
*Fixed bosses getting turned into pottery
*Fixed spriter animation scaling issues(!)
*Fixed villagers walk animation stoping before they reach their destination
*Fixed quest complete during adventure mode freezing up the UI
*Fixed stairs spawning in non-empty squares
*Fixed player spawning in non-empty squares
*Fixed big ick's lair not being fully surrounded by walls
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