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Thread: Sproggiwood Build Notes

  1. #21
    Administrator Unormal's Avatar
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    3-12-14
    *Bloated Grotto Update
    -Replaced Huge black slimes with Big black slimes
    -Tiny black slimes now spawn black slime that turns into big slimes if left alone for 5 turns
    -Replaced purple spiders with purple spider nests
    *Added a small compass size
    *Added new swamp underground music
    *Added new hills music
    *Added basic frog effect
    *Reduced number of spider spawners to 4 in ickyolo
    *Changed Invisibity to grant a single free "surprise" action rather than +1 damage
    *Replaced Thief ability Scout with Fire Trap
    *Replaced Theif ability Shinobi with Ice Trap
    *Updated adventure mode UI
    *Added fireflare armor unlock to goaturku easy
    *Added a new consumable tutorial
    *Added support for collidable animations
    *Removed building build time
    *Changed chat to advance only when clicking the advance arrow
    *Changed purple spider size
    *Fixed several tutorial buggs
    *Fixed double the proper amount of jewels being given out for first-time dungeon wins
    *Fixed try again failing to rebuild the level
    *Fixed an issue with no UI in adventure mode
    *Fixed shove and cleave advancement being improperly swapped
    *Fixed building details improperly returning to the town instead of shop
    *Fixed issue with skill upgrade costs not matching displayed costs
    *Fixed buying upgrades not upgrading buildings
    *Fixed an issue with health display when changing compass size
    *Fixed issues with controls being improperly shown on scene init
    *Fixed sprite alignment issues with archer class abilities
    *Fixed bug when drag-looking during the first step of the tutorial
    *Fixed issue with dungeon achivement awards
    *Fixed frogs not attacking
    *Fixed slight alignment issues in curtain animation

  2. #22
    Administrator Unormal's Avatar
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    3-20-14
    *Made lots of simultaneous animations on screen animate much happier!
    *Swapped vampiric for freezing weapon unlocks
    *Fixed frog boss not meleeing
    *Fixed freezing weapons not working correctly


    3-19-14
    *Added color variants to cave tiles
    *Changed fireball to deal 1 instead of 2 damage
    *Updates to adventure UI layout (minor)
    *Visible large creatures will now reveal every cell they are a member of
    *Look description now prefers creatures and things closest to the camera in a cell
    *Fixed frozen blocks appearing empty if their contents were frozen in a non-visible square
    *Fixed missing tile in red hill atlas
    *Fixed padding issue with blue swamp atlas
    *Fixed cave floors being incorrectly double-tiled
    *Fixed minor bugs in curtain and exit door animations
    *Fixed dungeon class order on dungeon screen
    *Fixed frog pull destination being weird ocassionally
    *Fixed ice color variation

    3-17-14
    *Added upgrades
    -Pumpkin Bomb Size+2
    -Scarecrow Duration+1
    -Charge Flame-Burst
    -Push AOE
    -Invis Duration+5
    -Fire Trap 8-way
    -Roll Double-Roll
    -Piercing Arrow Bounce
    -Bite Increased Heal
    -Teleport Double-Teleport
    -Yeti Frost-Explosion
    *Vampire Update
    -Cape spin: Spend .5 hearts to teleport next to a random enemy
    -Bite: Drains 1 heart from target. Deals an extra damage if target is alone.
    -Cocoon: Cocoon yourself. Monsters ignore you until you move or attack.
    -Enthrall: Target lone creature becomes friendly
    *Changed dungeon achievements to filter displayed achivements based on selected class
    *Changed wizard and archer default melee animations
    *Changed text so it's clickable to progress chat
    *Changed name of screaming death to bite
    *Updated generic button graphics
    *Fixed tutorial slime behavior
    *Fixed screaming death not taking a turn
    *Fixed jars spawning in squares with other non-combat objects like leaves and stairs
    *Fixed flying fish shadow
    *Fixed an exception when swapping in and out of shop after using a slot machine
    *Fixed a variety of minor bugs

    3-15-14
    *Vampire Updates
    -Cape spin now costs 0 stamina and 0.5 hearts
    -New ability: Energy drain, drains 0.5 heart from all 8 squares around you
    -New ability: Enthralls all visibile monsters, causing them to move towards, but not attack, you for 3 turns
    -New ability: Screaming Death, heals you 1 heart and deals 1 heart to a target, 2 if it it's the only enemy adjacent to you
    *Bloated Grotto Updates
    -spider cocoons to baby-spiders
    -new mushroom behavior for swamp mushrooms
    *Increased default visibility to 4
    *Replaced Wizard's Cone of Cold with Summon Yeti (still a little buggy)
    *Added pet behavior
    *Added frog boss animations
    *Added swamp recolors
    *Added hills recolor
    *Added a bigger default particle pool
    *Added Carlos & Ivan's devices
    *Updated cleave animation
    *Updated to GA 0.6
    *Updated adventure mode UI
    *Fixed an issue with creature position being set when creatures are already dead
    *Fixed an issue with the queue being in an invalid state if the current actor managed to kill itself
    *Fixed world map tweening issue
    *Fixed up the magic missle implementation a bit

  3. #23
    Administrator Unormal's Avatar
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    Guess I'll start back up with build notes! They go here when they're live on steam!

    [beta & default]
    *Added curtain-close visual to application exit
    *Slightly increased the spacing between civic boosts, causing the bottom one to be off the screen, to make it more obvious they can be scrolled
    *Updated end-of-adventure UI to auto-scroll
    *Updated many villager chats
    *Updated many descriptions
    *Fixed positioning of several end-of-adventure UI elements
    *Fixed an issue with alchemical vial not updating the visual text of remaining sips
    *Fixed an incorrect entry for red-slime out of depth encounters
    *Fixed the cosmetic sheep in the tutorial incorrectly being non-cosmetic sheep
    *Fixed "Try Again" not properly re-equipping you with what you started with

  4. #24
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    [beta & default]
    *Added boss villager chats
    *Added sound for frostbarb and biting frost weapons
    *Fixed Sapius 3's haircut
    *Fixed teleport scroll being indefinitely reusable
    *Changed trigger y-value on council cutscene
    *Changed council elders to be invulnerable
    *Updated quit popup dialog text
    *Replaced debug progress from loading screens
    *Fixed smaller boss levels having leftover trash from earlier bigger levels on the mini-map

  5. #25
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    [beta]
    *Added new fog textures for every dungeon level
    *Added some missing keybinds (popup dialogs)
    *Fixed/changed some town keybinds (escape now always goes to system menu, space now swaps from map to town view and back)
    *Added some main menu keybinds (escape and space)
    *Added keybinds to pick equipment and class views
    *Fixed wonder doors not spawning creatures
    *Removed TownChest and temporary Road objects from Decorate mode

  6. #26
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    [beta & default]
    *Added credits UI
    *Added support for varying articles on item action descriptions
    *Updated all town UI screens for a unified look
    *Updated decorate UI
    *Updated gold chest reward chooser UI
    *Updated many descriptions
    *Updates to swamp and hills populations
    *Updated frost-flames sound effects
    *Updates to UI
    *Changed black slimes that spawn from puddles (and their descendents) to grant no loot
    *Changed drain life to affect thralls
    *Changed UI behaviour when acquiring an item when you have nothing already in the slot
    *Changed Archaeologist's civic to boost shrines instead of chests
    *Changed Rummako's Jewel to increase chests
    *Changed Rummako's Urn image
    *Changed Bizzaro Goatfolk to only AOE telport, not also do damage
    *Increased boss wisp aura
    *Fixed a bunch of issues with decorate mode
    *Fixed poison spider burst dealing damage to cocoons
    *Fixed some missing consumable sound effects
    *Fixed goats charging when scared or stunned
    *Fixed accessories showing on the wrong tab in shop & storage

  7. #27
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    [beta & default]
    *Added a new segment to the tutorial
    *Updated to the final boss
    *Updated Mr. Creepy's bite
    *Updated ability look text contents
    *Updated Sapius balance
    *Changed mushrooms to summon doors more often
    *Increased wisp damage
    *Made accessories slightly more common
    *Changed ranged target indicator to be higher in z-order
    *Fixed final boss thump table
    *Fixed difficulty being changeable in the dungeon
    *Fixed yeti's throwing object not dropping on death
    *Fixed yeti sometimes throwing object ending up stuck in a wall
    *Fixed yeti sometimes throwing non-combat objects
    *Fixed sprite scramble when animations are frozen due to an effect application
    *Fixed resolution-picker's splash screen
    *Fixed big tree OOD table not spawning the correct monster

  8. #28
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    [beta]
    *Many balance and population changes
    *Purple frogs now have two tongues
    *Higher level Thief Fire Trap now causes additional explosions rather than placing more traps
    *Fixed final boss issues
    *Fixed small swamp pool display
    *Changed wisp boss drain
    *Fixed issue with Sapius's damage
    *Minor updates to world map images

  9. #29
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    [beta & default]
    *Default PC compass size is now Small
    *Bizzaro cloghead pitchforks now strike enemies
    *Bosses are now immune to fear
    *Burrowers can no longer do-so while frozen or webbed
    *Moved the quit button up so it's not as easy to hit by accident
    *Removed upscaling of flaming goatfolk
    *Removed bizzaro goatfolks flames effect
    *Changed the names of the various decorate tabs
    *Changed the visual effect of summoning scroll
    *Fixed hidden getting cancelled by waiting
    *Final boss now has more gravitas
    *Fixed walk direction for mushroom villagers
    *Fixed cloak of the potter image position
    *Fixed layering on status effect images
    *Fixed boss chests ending up on a square with a lilipad
    *Fixed goatfolk remaining triggered when scared
    *Fixed Dervish not costing a turn
    *Fixed level 3 Scarecrow not causing a visual effect
    *Fixed backstab doing absurd amounts of damage
    *Fixed the look dialog for extra-long texts
    *Fixed some abilities not working over swamp pools
    *Fixed some issues with lightning sound effects
    *Fixed some ocassional shrine/stairs misplacement
    *Fixed some issues with cell floor visibility at the end of the game
    *Many balance and population changes
    *Purple frogs now have two tongues
    *Higher level Thief Fire Trap now causes additional explosions rather than placing more traps
    *Fixed final boss issues
    *Changed wisp boss drain
    *Fixed issue with Sapius's damage
    *Minor updates to world map images

  10. #30
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    [beta]
    *Plot & Dialog updates
    *Updated the enthralled status effect
    *Changed final boss behavior
    *Changed ignis to drain from the start of the level
    *Fixsed animated bones sometimes animating extra fast
    *Fixed some minor UI & wording issues
    *Fixed an issue with thief traps only detonating once
    *Fixed thief portraits
    *Fixed filtering on chat bubble texture
    *Fixed minor XP bar display issue at max XP
    *Fixed fire trap z-order
    *Fixed yeti throw not clearing when object is destroyed
    *Fixed drain life having the wrong description
    *Fixed vampire drain animation
    *Fixed vampire feed animation
    *Fixed Sapius fragments not always giving stamina
    *Fixed purple puddle multi-square target code

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