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Thread: Sproggiwood Build Notes

  1. #41
    Administrator Unormal's Avatar
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    [Beta]
    *Updated to Unity 4.5.5
    *^ Fixed all the alt+tab issues!
    *Tab will now switch between walking and non/walking modes, walking allows movement with keys held down
    *Increased the size of the haunted mansion to 2x3 from 2x2
    *Fixed vsync being incorrectly disabled in town (causing tearing/unnecessary laptop power usage)

  2. #42
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    [Beta]
    *Changed hold-to-walk-toggle key to R
    *Fixed S not moving south
    *Fixed summon yeti costing all of your stamina
    *Fixed enthralled minions not healing the vampire
    *Fixed some abilities incorrectly working on size 1 bosses

  3. #43
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    [Beta]
    *Fixed Et Tu Cloghead achivement not properly triggering most of the time
    *Fixed Quasi Pacifist not properly triggering when enemies damage each-other
    *Fixed minimap not updating when hasted
    *Fixed Feeeeeed not proccing weapon effects
    *Fixed Drain Life not proccing weapon effects

  4. #44
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    *Full controller support!
    *Holiday quest!
    *Enthralled chargers will now charge enemies
    *Fixed issue with UI disappearing while decorating
    *Fixed building upgrade and downgrade actions being incorrectly shown
    *Fixed builder placement being slightly different between decorate and final locations
    *Fixed exception in frostball
    *Fixed positioning of base wizard hat
    *Fixed player animations sometimes playing behind other animations
    *Fixed building upgrade overlay z-distance being too large
    *Fixed monsters sometimes spawning in the middle of the river

  5. #45
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    Sproggiwood Yuletide Patch (1.1) is Live!
    DECEMBER 22

    Happy holidays!

    The Yuletide patch is here, featuring full controller support and a Yuletide quest from... the Horned One. So eat, drink, be merry, and civilize Sproggiwood!

    1.1 Update
    New feature: Sproggiwood now has full controller support!
    New feature: Key and button bindings are fully remappable. Additionally, bindings appear in the UI based on your mapping and whether you're using a controller or keyboard and mouse.
    New feature: It's Yuletide in Sproggiwood! A new villager has arrived with a limited-time quest from the Horned One.
    New feature: The decorating UI has been greatly improved.
    Fix: Monsters damaging each other doesn't disqualify you from earning the "Quasi-Pacifist" achievement.
    Fix: The "Et Tu, Cloghead?" achievement now triggers properly.
    Fix: Village monsters no longer roam into the river.
    Fix: The vampire powers Feeeeeeed! and Drain Life proc weapon effects properly.
    Fix: The minimap now updates when you're hasted.
    Fix: Frostball no longer causes issues.
    Fix: Sapius no longer occasionally gives too much stamina.
    Fix: Player animations no longer play behind other animations.
    Fix: Goatfolk under your control now charge enemies.
    Fix: Consumables display correctly in storage.
    Fix: The UI no longer occasionally disappears while you're decorating.
    Fix: Decorations now appear exactly where you place them.
    Fix: Building upgrade and downgrade options only appear when you can actually upgrade or downgrade a building.
    Fix: Wizard hats fit better.

  6. #46
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    [Steam Beta]
    *Added left/right compass position option
    *Fixed Savage achievements for Hills not properly triggering
    *Fixed beating Surma on Savage not awarding easy and normal difficulty achievements
    *Fixed non-interactive wisps sometimes appearing in the swamps
    *Fixed exception when using freezing fang and vampire feed
    *Fixed cupid's bow
    *Fixed Feeeeeed! targeting bosses
    *Fixed door-summoned monsters incorrectly awarding xp
    *Reduced memory usage in audio manager
    *Updated icon
    *Updated to cInput 2.8.5
    *Updated to Unity 4.6.5p4

  7. #47
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    [Android Beta]
    *Added left/right compass position option
    *Added controller toggle to phone style settings
    *Added keyboard/controller navigation to phone style settings
    *Added better default keyboard/controller bindings
    *Fixed Savage achievements for Hills not properly triggering
    *Fixed beating Surma on Savage not awarding easy and normal difficulty achievements
    *Fixed non-interactive wisps sometimes appearing in the swamps
    *Fixed exception when using freezing fang and vampire feed
    *Fixed cupid's bow
    *Fixed Feeeeeed! targeting bosses
    *Fixed door-summoned monsters incorrectly awarding xp
    *Reduced memory usage in audio manager
    *Updated icon
    *Updated to cInput 2.8.5
    *Updated to Unity 4.6.5p4

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