Results 1 to 7 of 7

Thread: Trading mechanics

  1. #1

    Trading mechanics

    For anyone interested, I figured out how ego effects trading. You can find the specifics (in more detail than you're likely to need) here: http://cavesofqud.wikia.com/wiki/Trading_mechanics. The most important take-away for most players is that the lowest attainable levels of ego hurt you substantially more than high levels of ego help you, at least when trading. So 10 ego characters are not a good idea unless you plan on never shopping, but an 18 ego character isn't much worse than a 21 ego character.

    If people think it'd be useful, I'll figure out how item modifiers (slender, reinforced, ect) influence prices, and maybe some other nice things like a commerce-per-pound table of early-game items.

  2. #2
    Junior Member
    Join Date
    Dec 2016
    Location
    In the mind of the seeker
    Posts
    4
    Nice research! The one thing this game needs more of is community documentation.

  3. #3
    This is cool. The mechanical opacity makes everything so mysterious!

  4. #4
    the early game wt to value would be cool to know.

  5. #5
    Quote Originally Posted by Phillosopherp View Post
    the early game wt to value would be cool to know.
    Below is a table with early game items up to steel quality (not that I expect players to run into much steel in the early-game). Note that an item's commerce value is NOT how much it sells for - depending on your ego, items should sell for around 25-50% of their commerce value (more if you have ludicrously high ego). How much an item sells for at 16 ego is a more reasonable benchmark of how much your character makes selling it. Please let me know if anything is wrong or if I've missed anything useful.

    Item Name Commerce Weight C/W Drams/pound @ 16 ego
    Beaded bracelet 80 1 80 28
    Blood-stained neck-ring 80 1 80 28
    Compass bracelet 25 1 25 8.75
    Steel dagger 20 1 20 7
    Steel kukri 20 1 20 7
    Steel utility knife 20 1 20 7
    Fixit spray 20 1 20 7
    Desert kris 15 1 15 5.25
    Box of crayons 15 1 15 5.25
    Pocketed vest 25 2 12.5 4.38
    Worn burnoose 12 1 12 4.2
    Iron dagger 10 1 10 3.5
    Camel bladder 10 1 10 3.5
    Wide-brimmed hat 8 1 8 2.8
    Sandals of the river-wives 15 2 7.5 2.63
    Steel vinereaper 35 5 7 2.45
    Steel short sword 20 3 6.67 1.33
    Steel buckler 50 8 6.25 2.19
    Black robes 6 1 6 2.1
    Steel long sword 30 5 6 2.1
    Bronze dagger 5 1 5 1.75
    Empty waterskin 5 1 5 1.75
    Vinewood sap mask 15 3 5 1.75
    Steel war hammer 20 4 5 1.75
    Steel battle axe 25 5 5 1.75
    Iron long sword 25 5 5 1.75
    Issachari sun veil 9 2 4.5 1.58
    Steel shield 50 12 4.17 1.46
    Quilted shawl 4 1 4 1.4
    Steel hammer 20 5 4 1.4
    Knollworm skull 20 5 4 1.4
    Iron short sword 10 3 3.33 1.17
    Bronze short sword 10 3 3.33 1.17
    Leather boots 10 3 3.33 1.17
    Steel long sword 2h 30 9 3.33 1.17
    Staff 12 4 3 1.05
    Bronze long sword 15 5 3 1.05
    Short bow 15 5 3 1.05
    Steel battle axe 2h 25 9 2.78 0.92
    Iron long sword 2h 25 9 2.78 0.92
    Iron battle axe 13 5 2.6 0.91
    Chain gauntlets 25 10 2.5 0.88
    Chain boots 25 10 2.5 0.88
    Steel war hammer 2h 20 9 2.22 0.78
    Bronze long sword 2h 20 9 2.22 0.78
    Steel helmet 25 12 2.08 0.73
    Witchwood wreath 2 1 2 0.7
    Leather moccasins 2 1 2 0.7
    Qudzu stem 10 5 2 0.7
    Steel boots 29 15 1.93 0.68
    Spiked gauntlets 15 8 1.88 0.66
    Issachari banner 5 3 1.67 0.58
    Leather cap 5 3 1.67 0.58
    Boar-skin gloves 5 3 1.67 0.58
    Croccasins 5 3 1.67 0.58
    Iron mace 10 6 1.67 0.58
    Bronze mace 10 6 1.67 0.58
    Steel gauntlets 20 12 1.67 0.58
    Ring mail 20 15 1.33 0.47
    Steel plate mail 75 60 1.25 0.44
    Iron buckler 10 9 1.11 0.39
    Torch 1 1 1 0.35
    Iron vinereaper 5 5 1 0.35
    Wooden buckler 5 5 1 0.35
    Furs 10 10 1 0.35
    Hand axe 3 4 0.75 0.26
    Chain mail 25 35 0.71 0.25
    Bronze battle axe 3 5 0.6 0.21
    Cloth overalls 3 5 0.6 0.21
    Club 2 5 0.4 0.14
    Leather armor 5 15 0.33 0.12
    Bark armor 3 10 0.3 0.11
    Studded leather armor 5 20 0.25 0.09
    Woven tunic 1 5 0.2 0.07
    Cloth robe 1 5 0.2 0.07
    Leather apron 1 5 0.2 0.07
    Basic toolkit 0.01 1 0.01 0.00
    Last edited by commentlurker; 02-12-2017 at 04:37 PM.

  6. #6
    That's awesome! Thanks for the work. Crazy how armor is just not worth the weight to sell! I would have thought it would be better than this, thanks so much for the work.

  7. #7
    Member
    Join Date
    Oct 2012
    Location
    agingminotaur.blogspot.com
    Posts
    33
    By the way, bear corpses are interesting in this context. They are heavy, but sell for quite a lot, so are good for quick cash (even if the actual weight/prize ratio is low). If I'm in a position where I'm, say, stashing loot at the surface of Red Rock to get enough to buy a particular item in Joppa, bear corpses are on my list of things to stash.

    As always,
    Minotauros

    edit: I always found this humorous, as there is an old saying in Norway that you must "never sell the hide before the bear is shot".
    Last edited by AgingMinotaur; 02-25-2017 at 02:42 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •