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Thread: Caves of Qud - Version History

  1. #451
    Administrator Unormal's Avatar
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    • Added a new type of overland encounter: secluded workshops.
      • Added legendary shoemakers (and their hired guards).
      • Each legendary merchant has a distinct maker's mark that they use to brand their artisan wares.
      • Added a new faction: merchants' guild.
    • You can now give your followers randomly chosen names from their particular cultures.
    • You can also give your followers randomly chosen names from your character's own culture.
    • Added unique name generators for the following factions.
      • insects
      • oozes
      • crabs
      • reptiles
      • humanoids
      • fish
      • worms
      • baboons
      • various animal factions
      • various plant factions
    • New UI: added a new sidebar for interacting with objects adjacent to you (Options > Overlay UI > Show overlay nearby objects list). Left-click on an object in the sidebar to interact with it contextually, and right-click on it to get a list of options. It's especially convenient for picking up adjacent items.
    • Each data disks description now includes the Tinker level required to build the item.
    • Refactored each region's list of creatures that can become legendary and get their own lairs.
    • Tweaked lair population.
    • Tweaked the way merchant guards are generated.
    • Greatly improved the formatting for multiple-choice dialogs in the new UI.
    • Fixed an issue where the amaranthine prism sometimes [redacted].
    • Removed 'a scroll bound by kelp' from dynamic encounters.
    • [modding]You can now specify static reasons for why various factions admire or dislike faction leaders. Use the StaticLikeReason and StaticHateReason tags on a creature with the GivesRep part.
    • [modding]NPCs now inherit from BaseHumanoid instead of Humanoid.
    • [modding]Fixed an issue where inherited objects tried to override existing xtags.

  2. #452
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    *Fixed a text choice popup rendering issue
    *Fixed a new ui choice popup rendering issue
    *Changed the default unity input navigation to support numpad (you can rebind in the unity launcher input tab)
    *Fixed popup selections with no hotkeys not functioning correctly

  3. #453
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    *Fixed a new ui choice popup rendering issue

  4. #454
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    *Fixed the default choice for text-mode choice dialog not being properly set

  5. #455
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    *Fixed an issue with equipment properties on clones
    *Fixed an exception when saving a game with objects that no longer exist in the blueprints file

  6. #456
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    • Added legendary gunsmiths. You'll find their workshops as new overland encounters.
    • Added secluded distilleries.
    • Added legendary ichor merchants and new overland encounters for their distilleries.
    • Added a new music track "Moghra'yi Remembrance Circle" to desert areas
    • Legendary creatures guarding the relic chests on the last levels of historic sites are now leaders of their respective cults.
    • Relic quests now properly complete when you equip or activate the relic directly from a chest.
    • You no longer get multiple chronology entries for visiting the same historic site.
    • Fixed an exception when looking at cybernetic credit wedges.
    • Move Up and Move Down keybinds will now cycle through multiple objects in a cell in look mode
    • Added UI options to show or hide plants and pools in the nearby items list, defaults to hide
    • The new UI multiple-choice dialog now correctly supports capitalized hotkeys
    • Taught the AI to use: bezerk, force wall and the new long blades tree
    • Updated several NPCs and creatures to the new skills
    • Reduced the frequency of several items of stacked walls and furniture occuring in a single cell in areas generated by the historic-style dungeon builder
    • Changed XP Bar to more conventionally display percentage of progress through only the current level's xp
    • Fixed dismember allowing you to dismember with non-axe weapons
    • Fixed invisible objects showing up in the nearby items list
    • Fixed issues with relics with several stat boosts not being properly displayed, applied or removed
    • Fixed issue with relics applying their boosts in inappropriate slots
    • Fixed some layout issues with the popup choice window
    • Fixed some issues with level stacking of mutation power-granting relics
    • Fixed the trade button in the new ui conversation screen being un-navigable
    • Fixed XP and HP bars sometimes not resizing properly
    • Fixed fungal infections dropping as items
    • Fixed fungal infection items showing up on dynamic tables
    • Fixed a few rare cases where Calloused's bonuses would stop applying
    • Fixed some cases where you'd end up with multiple stairs up in a square
    • Fixed some cases where you'd end up with a missing stairs down
    • Fixed many effects that were incorrectly rendering in non-active zones
    • Improved the layout of conversations
    • Improved the readability of the selection highlight on new ui dialogs
    • [modding]Added stat:<statid>:<amount> wish to modify a stat basevalue
    • [modding]Added statbonus:<statid>:<amount> wish to modify a stat bonus
    • [modding]Added statpenalty:<statid>:<amount> wish to modify a stat penality
    • [modding]Added xp:<amount> to award a given amount of experience
    • [modding]Added cureglotrot and cureironshank wishes
    • [prerelease content]Metamorphosis no longer duplicates inventory and non-natural equipment and transfers your own equipment during transformations.

  7. #457
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    *Fixed an issue with creature render players in historic-style dungeons

  8. #458
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    *Fixed runaway willpower boosts from equipment

  9. #459
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    *Fixed an error in lair type distribution

  10. #460
    • We added hatters, glovers, armorers, and haberdashers.
      • Added hatter, glover, armorer, and haberdasher tents to the Stiltgrounds.
      • Added legendary hatter, glover, armorer, and haberdashers. You'll find their workshops as new overland encounters.
    • Descending into a pit or open air while flying no longer grounds you.
    • Added more variety to the geometry of historic sites.
    • The Quest screen now has a scrollbar, scrolls smoothly, and properly wraps text.
    • Added an option to scale the minimap (under Overlay UI).
    • Added an option to scale the nearby items list (under Overlay UI).
    • Monster AI now uses the Cudgel powers Conk, Slam, and Demolish.
    • Monster AI now considers broken and rusted item statuses when equipping gear.
    • Oboroqoru and rhinoxes now have a few more cudgel powers.
    • Slam now properly requires a cudgel to use.
    • Liquid volumes no longer interfere with other smart-useable objects.
    • 'Spread Klanq' quest steps now properly complete when you spread Klanq to the proper targets.
    • Made the Pax Klanq quest sequence a bit more robust.
    • You can no longer choose a square without a target when you charge.
    • Creatures that live on walls no longer spawn in the middle of a solid group of walls.
    • Fixed some cases where objects spawned on stairs.
    • Consuming an Eater's fleshcap no longer permanently decreases quickness.
    • For clarity, we renamed 'Eater's flesh' to 'elcatl' and 'Eater's fleshcap' to 'Eater's flesh'.
    • If you have burrowing claws and you use a skulk injector, you no longer lose your claws when the effect wears off.
    • Made it clear that invoking the Chaos Spiel infuriates Asphodel.
    • Added more messaging for shaking off dazings and stuns.
    • Fixed some rare cases where commands were being issued twice in the overlay UI.
    • Fixed some cases where overlay UI elements incorrectly displayed on top of each other.
    • Fixed an issue causing the selected conversation option not to be highlighted when a conversation started.
    • Fixed some rare cases where dismembered limbs didn't drop the items they had equipped.
    • Fixed some rare occurrences of objects cloning themselves when slipping on slime.
    • Fixed a rare hang during map generation.
    • Cleaned up the text for becoming afraid.
    • Fixed a typo in the hulk honey damage message.
    • Removed <redacted> and <redacted> from dynamic encounters.

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