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Thread: Caves of Qud - Version History

  1. #471
    Administrator Unormal's Avatar
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    *Fixed an issue with up stair generation

  2. #472
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    • Added a helmet mod, two-faced, that grants an additional face slot.
    • Refactored helmet tables into and helmets and hats (known collectively as headwear).
    • Added a rare book mod, illuminated, that increases the book's value.
    • Added secluded scriptoriums.
    • Added legendary scribes and new overland encounters for their scriptoriums.
    • Added a new liquid: ink.
    • Ink catalyzes primordial soup into inky sludges with inky pseudopods.
    • Gave phials a new tile.
    • Phial color now changes based on the liquid it contains.
    • Reduced the capacity and cost of phials.
    • Reflavored the jungle pygmies as the Naphtaali tribe.
    • Updated the description for the various Naphtaali, Naphtaali corpse, Naphtaali limbs, and chrome idol.
    • Made Dueling Stance a requirement for Improved Dueling Stance.
    • Increased the chance goatfolk leave corpses behind.
    • We made a few improvements to autoexplore.
      • Added a message when there are no available autoexplore paths to the remaining explored areas on the map.
      • Added a message when autoexplore stops due to a hostile creature.
      • Fixed some cases where you'd take an extra step after seeing a hostile creature.
      • Autoexplore no longer factors in unexplored wall tiles into its pathfinding.
      • Fixed an issue caused by unreachable tiles becoming reachable via terrain modification.
      • Autoexplore now visits tiles with trash in them if you have the Tinkering power 'Scavenger'.
    • If your body doesn't have arms and you gain the Multiple Arms mutation, one of your new hands now counts as a primary slot.
    • Fixed an issue with auto-drink not automatically drinking. You had one job.
    • Fixed an issue with upward stair generation.
    • Fixed fake errors when dynamic population tables were referred to blueprint inventory builders.

  3. #473
    Administrator Unormal's Avatar
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    *Fixed overlay UI pulldowns not displaying correctly
    *Fixed hang on startup on Linux

  4. #474
    • Six Day Stilt merchants, and other rare merchants, now periodically refresh their wares.
    • Added new tiles for these artifacts: hoversled and helping hands.
    • Sultans now occasionally abdicate their thrones or get murdered under mysterious circumstances.
    • Sultan counselors now occasionally suggest abdication to their sultans. This can result in various outcomes, some of which are not great for the counselors.
    • Sultans are now guaranteed to become sultans during the course of their lives. We expect as much from them.
    • Gave the following creatures new descriptions.
      • bear
      • barkbiter
      • all the cragmensch
    • Gave clockwork beetles more robotic attributes.
    • You can now use Rebuke Robot to rebuke clockwork beetles.
    • You're now prompted to stop traveling on the world map if glotrot causes you to start bleeding.
    • The container UI now lets you store water containers and other objects that are filtered out of the trade UI.
    • Fixed some issues that improperly caused the player to be destroyed.
    • The overlay UI scale is now a slider.
    • Capped the brightness and contrast settings to prevent completely unusable values.
    • Continued behind-the-scenes work on the journal and water ritual feature arcs.

  5. #475
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    • Added a new fungal infection: waxflab.
    • Added a new type of fungus puffer: rosepuff.
    • Removed the max strength cap from cudgel-like fungal infections that colonize your hands.
    • Added tiles for all the fungal infections.
    • Updated the Corpus Choliys to include an account of waxflab.
    • Gave a chat component to the following creature types (their capacity for speech varies).
      • humanoids
      • apes
      • antelopes
      • most other mammals
      • robots
      • crabs
      • oozes
      • unshelled reptiles
      • tortoises
      • fish
      • arachnids
      • birds
      • worms
      • plants
    • Made birds extra chatty.
    • Fixed some grammar issues with popup messages.
    • Party members now prefer not to attack things that share a tile with their party leader.
    • Fixed tinker-trained NPCs not being able to repair items.
    • Fixed some cases where multiple sets of limbs were given the same name.
    • Fixed some cases where fungal outcrops weren't removed when you cured glowcrust.
    • Lairs no longer generate on top of historic sites, wiping the sites out of existence.
    • Fixed some cases where natural equipment, like bites, ended up on the ground when the corresponding appendage was dismembered.
    • When you cure ironshank, you no longer have a residual movespeed penalty.
    • Fixed some cases where plant-based lairs didn't generate properly.
    • Journal, water ritual, and faction work proceeds behind the scenes.

  6. #476
    Administrator Unormal's Avatar
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    *Fixed an issue with plants being improperly passive

  7. #477
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    *Fixed a bad fungus biome blueprint

  8. #478
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    • Fixed Sheba Hagadias losing all concept of literacy.
    • Fixed an issue causing equipment-based attribute bonuses to not work.

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